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Home » 2010 » November » 24 » Autodesk Maya 2011 x32/x64. Complete Basic Training (13.11.2010) - macgood
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Autodesk Maya 2011 x32/x64. Complete Basic Training (13.11.2010) - macgood
Autodesk Maya 2011 x32/x64. Complete Basic Training (13.11.2010)



Autodesk Maya 2011 x32/x64. Complete Basic Training (13.11.2010) - macgood
Autodesk Maya 2011 x32/x64. Complete Basic Training (13.11.2010) | 5.70 GB


Additional Relevant Information:
- Bokeh sports a super-fast user interface that gives you real-time feedback as you change any control. Bokeh takes advantage of multiple processors and multiple cores in order to run fast on modern computers.
- Bokeh 2 works great with the 64-bit version of Photoshop CS5 on both Macintosh and Windows. This gives Bokeh access to more memory and a speed boost.
- Bokeh 2 now works in Adobe Lightroom 2 or later. Our method of tight Lightroom integration provides batch processing and does not require Photoshop to be installed. See our Lightroom page for installation and usage advice.
- Bokeh 2 provides many more lens simulation capabilities, including the simulation of motion-like optics found in specialized tilt-shift lenses. Bokeh 2 also simulates traditional fast lenses and also allows you to easily create artistic aperture shapes.
- Bokeh allows you to turn an f/22 shot into an f/1 by applying that smooth creamy blur only found in high-end fast lenses.
- Create realistic or fanciful shapes in the highlights of your photographs.
- When Bokeh is applied to a grainy photo, the blurring process will remove the existing grain structure of the image. The grain matching features allow you to replace the missing grain.
- In addition to the darkening vignetting effect, Bokeh also provides a bleaching (desaturation) control to remove color in the vignette area. It also has the ability to apply the vignette to an area independent of the blur area.

Requirements Where Applicable:
- Adobe Photoshop CS3 or later
- Adobe Lightroom 2 or later
- Adobe Photoshop Elements 7 or later
- Corel Paint Shop Pro Photo X3
- 1024x768 or greater monitor resolution
- Intel processor
- Mac OS X 10.5 or later

What's New In This Version:
- Bokeh comes with a slew of new factory presets to help you get great results fast. These presets are grouped into meaningful categories and you can combine presets from different groups to create your own customized effect.
Autodesk Maya offers a cross-cutting experts of the creative process with a complete set of tools for 3D animation, modeling, simulations, and visual effects, rendering, compositing and motion tracking based on easily expandable platform. All of these capabilities in a single application of exceptional value for specialists in computer graphics. The new version improved user interface, procedures, character animation and interaction with the viewport, adds new features 3D editing, built-in color management. Opportunities Autodesk Maya - a product for 3D animation, modeling, rendering, compositing and visual effects - can organize effectively through the creative process.

1) Autodesk Maya 2011 x32/x64:

Year: 2010
Version: 2011
Developer: Autodesk Inc
Platform: Microsoft Windows XP & Vista & 7
Compatible with Windows 7: complete
Language: English and Japanese
Medicine: Present

System requirements for 32-bit version of Autodesk Maya 2011:
* Operating system Microsoft ® Windows Vista ® Business (SP2 or higher), Microsoft ® Windows ® XP Professional (SP3 or higher), Microsoft ® Windows ® 7
* Windows: Processor Intel ® Pentium ® 4 or higher, AMD Athlon ™ 64, AMD Opteron ™ and AMD Phenom ™
* 2 GB of RAM
* 4 GB of free hard disk space
* Graphics card with OpenGL ® hardware acceleration from the list of compatible
* Three-button mouse driver installed
* DVD-ROM drive
* Claims Maya Composite to cache size:
* Minimum of 10 GB of free hard disk space, 200 GB recommended
* Hard disk: IDE, SATA, SATA 2, SAS, SCSI
* Browsers: Microsoft ® Internet Explorer ® 7.0 (or higher), Apple ® Safari ®, or Mozilla ® Firefox ®.

System requirements for 64-bit version of Autodesk Maya 2011:
* Operating system Microsoft Windows Vista Business (SP2 or higher), Microsoft Windows XP x64 Edition (SP3 or higher), Microsoft Windows 7 Professional.
* Windows: Processor Intel ® EM64T, AMD Athlon 64, AMD Opteron or AMD Phenom ™
* 2 GB of RAM
* 4 GB of free hard disk space
* Graphics card with OpenGL hardware acceleration from the list of compatible
* Three-button mouse driver installed
* DVD-ROM drive
* Claims Maya Composite to cache size:
* Minimum of 10 GB of free hard disk space, 200 GB recommended
* Hard disk: IDE, SATA, SATA 2, SAS, SCSI
* Browsers: Microsoft Internet Explorer 7.0 (or higher), Apple Safari, or Mozilla Firefox

Installation and activation:
* Install the application using 666-69696969, 667-98989898, 400-45454545 (or another like this one) as a serial number and 657C1 as a "Product Key"
* When the installation is to run the application.
* Prior to activation need to do one of two options: disable the network card, or pull the cord, or a firewall blocking the connection (to disable the online check serial number) or press the activation to get a message that your serial number is invalid after then close it and click on "Activate" again.
* Select "I have an activation code from Autodesk"
* Run the appropriate word length of the installed application crack
* Press "Mem Patch" (You should see a window that the operation was successful)
* Copy "Request code" from the window of activation in the crack, and then click "Generate"
* Copy the resulting "Activation code" in the appropriate box to activate the application window

Note:
* Key generators should be run as administrator, and preferably at off UAC for Windows Vista and Windows 7
* To activate the x32 version installed on the x64 operating system, you must use x32 key generator.
Video instructions for installing and activating attached (use the first version of the third paragraph as an example "Autodesk AutoCAD Architecture 2011").
* Anti-virus solutions can block key generators.

2) Lynda.com Autodesk Maya 2011 New Features:

Year: 2010
Producer: Lynda
Country: United States
Language: English
Author: George Maestri
Duration: 1.3 hours
Sample Files: present
Format: Clips QuickTime (. Mov)
Video: AVC 960x540 15fps ~ 100Kbps
Audio: AAC 48kHz 2ch 96Kbps

Author George Maestri explores the significant and robust feature set in Maya 2011 that add functionality for its 3D workflows in Maya 2011 New Features. This course covers the addition of Bezier curves for NURBS modelers, the Connect Component and Spin Edge tools in the polygonal modeling mode, and rigging tools for character animation. Enhancements to rendering and special effects are also reviewed. Exercise files accompany the course.

Topics include:
* Choosing colors with the Color Picker
* Using the new Shelf Editor
* Adjusting skin weights with color feedback with Paint Skin Weights
* Connecting characters to skeletons with Interactive Skin Bind
* Making object-level soft selections
* Constraining objects to polys
* Using the camera sequencer
* Exploring the Hypershade window improvements

3) Lynda.com Autodesk Maya 2011 Essential Training:

Year: 2010
Producer: Lynda
Country: United States
Language: English
Author: George Maestri
Length: 9:00
Format: Clips QuickTime (. Mov)
Video: AVC 960x540 15 fps ~ 100Kbps
Audio: AAC 48kHz 2ch 96Kbps
Sample Files: present

In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.

Topics include:
* Getting familiar with the Maya interface
* Organizing scenes
* Creating hierarchies
* NURBs modeling for solid objects
* Adding color to models
* Applying bitmap textures
* Working with mental ray materials
* Polygonal modeling for characters and organic objects
* Deforming with the Skin tool
* Setting up lights and cameras
* Creating realistic effects such as depth of field
* Working with the Timeline
* Creating animation cycles
* Batch rendering
* Rendering with the mental ray engine

4) Lynda.com Autodesk Maya 2011 Lighting and Rendering in mental ray:

Year: 2010
Producer: Lynda
Country: United States
Language: English
Author: Eric Keller
Length: 5:00
Sample Files: present
Format: Clips QuickTime (. Mov)
Video: AVC 960x540 15fps ~ 100Kbps
Audio: AAC 48kHz 2ch 96Kbps

Maya 2011 Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental ray techniques for rendering models created in Maya. This course walks through the most efficient and innovative mental ray techniques, including direct versus indirect lighting methods, creating different types of shadows, using the new ShadowMap camera, and reusing shadow and final gathering maps. A chapter on optimizing render times and enhancing render quality is also included. Exercise files are included with the course.

Topics include:
* Understanding computer-generated lighting
* Creating depth map and ray traced shadows
* Softening and shaping shadows
* Working with global illumination
* Lighting with the caustic settings
* Applying physical and portal shaders
* Adding depth of field with the Bokeh shader
* Splitting a scene into render layers
* Comparing render passes and render layers

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