Please enable / Bitte aktiviere JavaScript!
Veuillez activer / Por favor activa el Javascript![ ? ]
Home » 2010 » September » 10 » Nation Red v1.00.0073 (PC/Multi6)
9:24 PM
Nation Red v1.00.0073 (PC/Multi6)
Nation Red v1.00.0073 (PC/Multi6)
Nation Red v1.00.0073 (PC/Multi6)
Eng/Fr/Ger/Ita/Por/Jap | PC | Developer/Publisher: Diezel Power | 238 MB
Genre: Modern First-Person Shooter

Nation Red is an ultra fast infinite play arena-based shooter providing an exceptional close-quarter battlefield experience. Fight thousands of zombie mutants and their bosses in frantic bloody gameplay.

August 17, 1977. Scattered groups of zombies infiltrate remote Midwestern towns. Incapable of using tools or weapons, the invaders are resisted until they retreat back into the desert. Special elimination posses are set up to hunt down any of the surviving undead. Six weeks after the squads started their search-and-destroy mission, the last known zombie was shot and killed.

Present-day. Over thirty years had passed when a truck driver traveling down a desolate Arizona road plows into a wall of undead. Before the driver's phone signal went dead, he reported some were carrying guns. They're back and now they are hunting us.


Nation Red v1.00.0073 (PC/Multi6)

Nation Red v1.00.0073 (PC/Multi6)

Nation Red v1.00.0073 (PC/Multi6)

Game features:
• Ultra Fast Action — Fight armies of hundreds of zombies and their bosses in an exceptional close-quarter battlefield experience.
• Deadly Weapons — Use machetes, axes, jack hammers, dual Uzis, flame throwers, grenades, poison and a dozen more arms including a Steam Hammer.
• Customize Yourself — Over thirty player modifiers combine with two dozen power-ups for limitless gameplay.
• Three Game Modes — Free Play, Survival and 18 increasingly brutal missions await.
• Zombies with Guns — They wield axes, cut-off saws, AK-47s and more.

• French version available
• Local coop issues fixed
• Snare Perk adjusted: easier to see which powerup you're 'snaring'. Now requires Powerup Hook. Weapons are not snared
• Steam Hammer is in unlockable weapons
• Firepower of various weapons increased
• Auto-Fire speed (for controllers) increased
• Higher XP for Machinegun Boss kill
• Zombie Bombers won't see the player when cloaked and won't detonate
• New AA-12 Automatic Shotgun with 20-round drum magazine
• Completion-based Missions. Get up to 5 stars for each completed mission, each star increases the mission replay difficulty by 50%
• New larger Free Play maps which will also be used in on-line coop
• New achievements: Itemizer, Thinning The Horde, One Trick Killer, Well Supplied, FlatLiner
• New zombie hostile
• Second local coop mode with seperate XP and leveling up per player so you can build two completely different players
• Friendly Fire option in local coop (will also be in on-line coop)
• Sentry Guns in Barricade Mode can be upgraded to weapon stations
• Flamethrower more effective and more accurate visuals
• Add option to view Friends leaderboards
• Increase in 'zombie-free time' between waves in Barricade mode
• Zombie contact will now push/knock the player back. If you run through a zombie horde, you'll need to fight through them.
• Support for 2 additional mouse buttons (meaning 5 buttons can be assigned)
• .44 Magnum penetration increased from 2 to 3 zombies max. Sound effects redone
• Nailgun projectile damage 30% higher. Nailgun sfx reworked
• Beretta penetration power increased
• More XP per kill for some zombies, incl. Machinegun Boss and Zombie suicide bomber
• Sentry Guns overhauled; guns need to be completely reloaded before firing can restart
• Dual-use weapons can be fired individually (Dual Glock, Dual Uzi)
• Kicking zombies now makes them spurt blood
• Increased the amount of weapon drops. Since more and more weapons are in the game, it will now be easier to pick them all up
• Increased the CounterBlow perk damage
• Fix: Strategic Mode: trying to select a perk after the maximum 10 perks pauses the game
• Fix: Two menu Gui issues. Should've done this in the previous update
• Fix: Auto-Perk issue where a game restart didn't reset the perk list
• Fix: Fixed two exploits/tricks reported
• Fix: Adjusted lifespan of sentry guns when Engineer/Powerup Extender is active
• Fix: Bullet Time affects powerups which last longer
• Fix: Heavy Ammo now accurately affects all weapons
• Steam Cloud! Your profiles, mission data and custom settings are now all saved to Cloud
• Added newly requested achievements
• Removed 'Unlock Weapons' perk, instead weapons are now classed from melee, handguns, SMG, etc. to Heavy Weapons. Each class will unlock automatically after a set timeframe with a small amount of random unlocking
• Further balanced the score system; you'll be able to score higher with more XP per kill but this is counter-balanced by an increase in Xp needed to level up every time. Seems to work well and you will easily be able to shake up the leaderboards
• Melee weapon attacks are faster (so it feels like less lag between your mouse action and the on-screen result)
• Portuguese version added
• Fixed graphic glitch in Mission 4
• Fixed freezing after selecting 10 perks in Strategic Mode
• More bosses appear later on in Free Play games
• Fixed 'Heavy Weapon' perk issue with one particular weapon
• Remove all Sentry-Gun and Ghost related perks when Lone Wolf Perk is selected
• Bind Mission Stars to profiles
• Fixed bug where difficulty slider doesn't show up. This allows you to play for Mission Stars in easy/hard mode instead of the current 'default mode'
• Crawling zombies will appear in Free Play
• Two new zombie Barricade gameplay modes: Bridge and Warehouse
• New Brawler zombie boss: A bomb disposal expert able to deactivate powerups such as mines, turbines, sentry guns, etc.
• Support for user-created maps/levels
• Shorter, more action-packed Free Play games with a new score multiplier for new leaderboard scores
• Accurate weapon damage: each pellet from a shotgun blast causes damage. Also includes an enhanced flamethrower
• NPC soldiers: Barricades and missions include soldiers trying to defend your position against the zombie horde
• New interface
• Several missions have been changed after user feedback
• New perks: Anarchist, More Pain More Gain, Come Closer
• New achievements: LockDown, A Ton Of Bullets, Unseen, Speed Killer, Resurrector and BackToBack
• Support for Intel integrated graphics
• New tutorial mode
• Several suggested bug fixes and code optimizations
• On-Line Coop! Friends + Matchmaking. Last Man Standing, Shared XP and more
• Added Primary & Secondary weapon system
• More blood and gore fx (as requested)
• New Weapon: Minigun
• New Perks:
- Hoarder: The more grenades you carry, the slower you move but the less damage you take
- Heavy Armor: Doubles armor to 40%
- Bomb Fanatic: Grenade Zombies always drop a crate of grenades on death
- Heavy Seekers: Doubles the number of seekers released
- Rage Unlimited: When you pick up Rage, no reloads are needed for the duration of the powerup
• New Powerups: No Reload - No weapon reloads needed while active
• New Achievements: Resurrector, Back2Back
• Various fixes/suggestions added
• 3 New Achievements: Held The Line, Pushover, Perforator
• New Perk: Laser Guided
• Added support for generic joypads in addition to Xbox 360 joypads
• Allow seperate locking of primary and secondary weapons
• New weapon reload visuals + option where to display these
• Fixed some achievements not triggering correctly
• Adjusted barricade mode difficuly level in Bridge and Warehouse barricade
• Adjusted difficulty in missions Point Defense and Breakdown Crew
• Sentry guns can now be reloaded at any time
• Mission unlock progress now saved to Steam after each mission
• Optimized Coop gameplay
• Adjusted Super Shorty weapon effects and damage
• Various other suggestions and bug fixes

System requirements:
• Windows XP/Vista
• DirectX 9c
• 2 GHz
• 256 MB RAM

Resolution: Custom Fullscreen/Windowed

Download from Hotfile:

from Uploading:

from Fileserve:
Category: Games | Views: 496 | Added by: zxtu | Rating: 0.0/0
Total comments: 0
Name *:
Email *:
Code *: